After testing our UI/UX with game builders and creators, we got a lot of good feedback. We’ve expanded game modules and overhauled the UI of the game mechanics customization to improve level-making, game progression, enemy placement, interactive objects, and event settings—while making everything more user-friendly.
Key updates include:
- Support for Humanoid Character Models: Now compatible with any character models/animations from the web or character generation tools, giving creators more flexibility in design.
- Always-On Multiplayer Joining Mode: Players can now join an ongoing match without waiting for a full lobby, improving flow and accessibility.
- Mobile Optimization: New asset libraries keep a stable 60 FPS, ensuring smooth gameplay on mobile.
- New Weapon Types: Added a Shotgun, Molotov, Knife (first melee weapon), Grenade Launcher, and Torch for more variety and dynamic combat.
- Advanced Bots: Bots now mimic player behavior, working towards objectives. They can be teammates, and players can replace bots when joining a match.
- Man-Made Environment Generation: Our World Builder from text prompts now produces better environments for cities, villages, and factories—previously unachievable.
- Asset Movement in Unity Mobile Runtime: Users can now place items in a grid, creating structured environments. Added support for interactive objects (rotating fans, opening doors, etc.) for a more immersive experience.
- Enhanced World Generation AI: Faster world generation from pre-made templates. We’ve also added a pipeline for template updates without full app store updates.
- New Game Modes: Added Conquest/Control Point, Capture the Flag, Free Hostage/Prisoner, Demolition/Defuse the Bomb, Treasure Hunt, and Obstacle Course modes to diversify gameplay.
- Instant Game Switching System: Seamless switching between games without reloading assets, speeding up transitions and improving UX.
DEMO
Finalizing a cinematic demo by the end of next week, that will help us with all the above.